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Old Dec 24, 2005, 06:53 PM // 18:53   #1
Frost Gate Guardian
 
Join Date: Dec 2005
Guild: ALOA 2
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Default New Class Idea-Morpher

Morpher Abreviation-Mor
This class would start out perfectly for new players,but get hard enough due to the difficulty of controlling the skills that even experts wouldn't be perfect with it.

This class's skills would be based on the other classes.
Morpher Attributes
Morph(Main)-transforms you into a basic class or a monster.
Warrior-warrior based skills.
Ranger-ranger based skills.
Monk-monk based skills.
Elementalist-elementalist based skills.
Mesmer-mesmer based skills.
Necromancer-necromancer based skills

A Morpher's second class would just enable more skills for that profession, otherwise the class that you transform into would have basic skills.

The weapons for the Morpher would be a magical sword,axe,or hammer and a bow. The bow is used only when you transform into a ranger, the hammer, axe, or sword is used for the warrior, and the magic is used for all the rest.

Skills(Note that all of these except for the Morph Magic would be elite skills.)

Morph Magic
(ranger,monk,etc.) Morph
15 Energy(E) 5 Cast(C) 45 Recharge(R) Enchantment
Transforms your class into a ..... and gives you basic skills for that class.

Morph Burst
10 E 1 C 30 R Spell
Transforms you from another class back to a Morpher to deal (10...50) extra damage for your next attack. All Morph Magic skills are disabled for (45...25) seconds.

Skill Morph
5 E 5 C 10 R Hex Spell
Switches this hex spell with an enemies hex for (20...35)seconds.

[U]Warrior Abilities[U]
"Death to All!"
10 E 1 C 30 R Shout
Doubles your character's attack for (10...30) seconds.

Counterslash
15 E 1 C 25 Stance
For (20...30),add the last amount of damage that you took to your next attack.

Ranger's Abilities
Melandru's Prize Arrow
10 E 1 C 15 R Spell
Cripples or blinds enemy and adds (5...10) damage to your next attack.

Spoil Trap
5 E 5 C 25 R Trap
Makes a monster drop spoils when it walks on to trap.

Monk's Abilities
Divine Light
10 E 5 C 10 R Spell
Heals all allies by (10...20) and hurts all nearby enemies by 10.

Life's Gift
15 E 10 C 35 R Spell
Takes away (5...10)% of a death penalty.

Elementalist's Abilities

Elemental Attack
15 E 5 C 20 R Spell
Hurts (1...4) enemy(s) with either cold,fire,earth,or lightning damage.

Wildfire
5 E 1 C 10 R Hex Spell
All nearby enemies have a health degeneration of 10 for (5...10) seconds.

Mesmer's Abilities
Suicidal Trance
10 E 5 C 15 R Hex Spell
The strongest nearby enemy has a health degeneration of 10 and doesn't move for (10...25) seconds.

Phantom Muscles
10 E 1 C 20 R Hex Spell
Enemies attack speed is reduced by half for (5...15) seconds.

Necromancer's Abilities
Poisoned Blood
5 E 1 C 10 R Hex Spell
Target enemy is poisoned for (5...15) seconds.

Dead Heart
10 E 1 C 20 R Enchantment Spell
Bone Fiend's and Bone Horror's health degeneration is reduced by half for (5...10) seconds.


It isn't perfect but it's a start.If you have any comments, submit them.

Last edited by Super_Nerd0; Dec 24, 2005 at 10:18 PM // 22:18..
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Old Dec 24, 2005, 07:08 PM // 19:08   #2
Furnace Stoker
 
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Join Date: Oct 2005
Location: Kali
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Can I morph into a might morphen power ranger? And I better be in a sailor suit when I morph!

all joke aside... Lots people want a morpher/shapeshifter. I think it is a nice attribute to have, adding the surprise in battle, as one must quickly adjust his strategy as he see his foe morph into another form.

But you only give us one line of attribute. Need to rest. Also morph should have a time duration and/or other upkeep and some sort of drawbacks, else... would be just the same as picking the 2nd class. Morpher also need something else (other attributes, primary, armor, energy, etc) in order to blance for their need to morph.

Well, that is my opinion. Keep going with it.. hope to see it more develop.
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Old Dec 24, 2005, 10:19 PM // 22:19   #3
Frost Gate Guardian
 
Join Date: Dec 2005
Guild: ALOA 2
Profession: Me/
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Morph Magic
(ranger,monk,etc.) Morph
15 Energy(E) 5 Cast(C) 135 Recharge(R) Enchantment
Transforms your class into a ..... for (30...60) seconds and gives you basic skills for that class.
Thanks to actionjack for the advice.
I have also added stuff to the top portion.

Last edited by Super_Nerd0; Apr 13, 2006 at 10:33 PM // 22:33..
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Old Dec 24, 2005, 11:13 PM // 23:13   #4
Lion's Arch Merchant
 
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back to diablo 2 LoD with the Druid eh?
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Old Dec 25, 2005, 11:00 PM // 23:00   #5
Wilds Pathfinder
 
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Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
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well, if its got were creatures in it, i would have to vote yes, simply cause it would get my friend back to play ^^

actionjack, i know what you mean....but, who can decide? ;p
i mean, the lycra/spandex or the ultra mini sailor fuku?
unless the guys get the itchy ranger outfits, and us girlys get the Sailor outfits
lets see the boys whinging about how their seams are riding up ^^
(wouldnt expect any complaints about the fem players wearing mini-mini sailor magic girl outfits, i mean come on.....we would just drown in drool )
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Old Dec 25, 2005, 11:15 PM // 23:15   #6
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Quote:
Originally Posted by Lord Of Losers
back to diablo 2 LoD with the Druid eh?
Did you know Diablo II is not the first, nor the only job with a shapeshiftin class?
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